Status:
Steam Released Soon
Terminus - my Graduation project - is a Survival TPS Horror game.
As a Gameplay Programmer on the team, I was responsible for implementing the 3C,
most of the core gameplay features, as well as the save system.
I also focused on debugging and optimizing the game to ensure the smoothest and most immersive player
experience possible.
Pitch - During the tense period of May 1968, a number of interferences appeared, bringing their share of complications. Charles Mercier, a soldier in a secret organization working to manage these crises, is sent on a mission to find and shut down one of these interferences. But once he has delved into the depths of the Paris metro, nothing seems usual anymore.
Tags:
C++
UNREAL 5
PERFORCE
👤x 9